v0.7 - 2020.1
- Added support for .psd, .bmp, .gif formats
- Added single material export
- Added blend modes for layers
- Added blend modes for brush
- Added plugin manager
- Added ‘auto-save’ plugin
- Added ‘hello-node’ plugin - custom material node
- Added ‘console’ plugin - run commands
- Added ‘profiler’ plugin - performance graph
- Added ‘converter’ plugin - convert .arm files into .json
- Added ‘import_tiff’ plugin - support for .tiff format
- Added ‘import_stl’ plugin - support for .stl format
- Added ‘import_gltf’ plugin - support for .gltf/.glb format (alpha)
- Added ‘uv_unwrap’ plugin - auto-generate uvs / unwrap active mesh
- Added ‘theme-editor’ plugin
- Added box selection to node editor
- Added per-fill-layer uv control
- Added option to split .obj mesh by groups or materials
- Added ‘decal tool - scale x’ option for non-square decals
- Added ‘menu - file - reimport mesh’
- Added ‘menu - viewport - split view’
- Added ‘preferences - restore’ button
- Added ‘preferences - native file browser’ option
- Added ‘preferences - viewport - vignette’ option
- Added ‘preferences - usage - dilate radius’ option
- Added texture export presets
- Added ‘layer’ material node - drop layer onto node canvas
- Added ‘layer mask’ material node - drop layer mask onto node canvas
- Added ‘blur (image)’ material node
- Added experimental dxr build
- Added path-trace (dxr) viewport mode
- Added ao (dxr) bake
- Added bent normal (dxr) bake
- Added lightmap (dxr) bake
- Added thickness (dxr) bake
- Added normal-map bake from high-poly
- Added height bake from high-poly
- Added dilation pass to baking
- Added ‘up axis’ option for relevant bake types
- Added support for drag and dropping multiple files at once
- Added popup for editing RGBA node sockets
- Improved gizmo
- Improved height paint
- Improved .obj importer
- Improved .blend importer
- Improved outliner
- Improved node drawing performance
- Improved layer handling performance
- Improved key detection on linux
- Fixed handling of accented filepaths
- Fixed brush mask on linux
- Fixed copy-paste on linux
- Fixed window title updating on linux
- Fixed file association
- Fixed envmap import
- Fixed object mask for fill layers
- Fixed height displacement scale
- Fixed blurry text on windows
- Fixed texture filtering option for image node
- Fixed key repeat for text edit
- Updated dark and light themes
- Updated menu bar structure
- Reduced gpu memory usage
- Faster texture loading
- Undo for layer opacity and blending
- Undo for node canvas
- Adjustable viewport clip distance
- Remember window size and position
- Open node search on link drag
- Resizable ui panels
- Duplicate material
- Use brush ruler (shift) to draw lines
- Auto-set 2x scale on high-res displays
- Flat shading for viewport modes inspecting pbr channels
- Picker tool works on non-base layer
- Picker tool shows texture coordinate in 2d view
- Export single texture from textures tab
- Eraser takes hardness and opacity into account
- Export textures as udim tiles for udim projects
- Download ‘texture-synthesis’ plugin preview
- Download Unreal Engine live-link preview
- Download Unity Engine live-link preview
