Release: 0.6

v0.6 - 2019.8

  • Added configurable keycap
  • Added keymap presets
  • Added viewport compass
  • Added fill layers
  • Added decal preview
  • Added symmetry painting
  • Added undo for layer and mask operations
  • Added undo history view
  • Added triplanar mapping
  • Added option to recalculate normals
  • Added option to flip normals
  • Added uv rotate slider
  • Added face fill to fill tool
  • Added D3D11 support
  • Added brush ruler
  • Added scene workspace
  • Added text tool
  • Added clone tool
  • Added blur tool
  • Added picker tool
  • Added particle tool
  • Added 3d brush cursor with topological warp
  • Added brush angle and depth rejection
  • Added support for brush masks
  • Added new project popup
  • Added material picker
  • Added layer masking
  • Added layer context menu
  • Added layer opacity
  • Added support for painting in 2d view
  • Added preliminary udim support
  • Added .arm mesh exporter
  • Added pen pressure settings
  • Added console plugin
  • Added texture view
  • Added curvature baker
  • Added world normal baker
  • Added position baker
  • Added texcoord baker
  • Added material id baker
  • Added object id baker
  • Added node search
  • Added support for 16/32bit texture painting
  • Added .exr texture exporter
  • Added metallic-occlusion-smoothness export preset
  • Added pixel paint tools
  • Added bake axis to bake tool
  • Added .ttf file importer
  • Improved .obj exporter
  • Improved opacity handling
  • Improved ui layout
  • Improved brush precision
  • Improved keyboard shortcuts
  • Improved warning messages
  • Improved .hdr importer
  • Improved window resize
  • Improved color id picker
  • Improved project importer
  • Improved eraser tool
  • Improved height paint
  • Improved up axis handling
  • Improved math node
  • Improved bump node
  • improved temporal anti-aliasing
  • Improved decal tool with opacity masking
  • Fixed ortho camera
  • Fixed up axis conversion
  • Fixed layered decals
  • New clustered renderer
  • Show mesh wireframe
  • Material and brush renaming
  • Use area light in viewport
  • Handle 256 layers (32 per draw)
  • Handle shader errors
  • Native file dialogs
  • Show blurred environment map
  • View layer mask in 2d view
  • Parse emission
  • Faster texture exporter
  • Merge layers
  • Duplicate layers
  • Apply mask to layer
  • LZ4 project compression
  • Camera orbit controls
  • Export visible layers
  • Show gpu name in about popup
  • Import materials from .arm project file
  • Improt materials from .blend file
  • Set material name on folder import
  • Write default config
  • Rotate light shortcut
  • Drag and drop materials from shelf
  • Exit prompt on unsaved project
  • Enabled alt+mouse navigation
  • Painting is 23% faster
  • Layer storage takes 34% less gpu mem
  • Mesh storage takes 43% less gpu mem
  • Startup is 72% faster
  • Importing .obj meshes is 59% faster