Hello,
I am trying to build ArmorPaint from source and I am getting an error. Steps to re-produce,
Device: Apple Silicon Mac (tested with Mac Mini M1, Apple MacBook M3 Pro)
1.Compile amake
cd base/tools/amake
../../make --compile
cp build/build/Release/amake ../bin/macos/amake
2.Compile Armorpaint
../base/make
Using Iron from /Users/tarik/External/work/armorpaint/base
Creating macos project files.
Exporting asset 1 of 7 (color_wheel_gradient.png).
Exporting asset 2 of 7 (bnoise256.png).
Exporting asset 3 of 7 (font.ttf).
Exporting asset 4 of 7 (noise256.png).
Exporting asset 5 of 7 (text_coloring.json).
Exporting asset 6 of 7 (color_wheel.png).
Exporting asset 7 of 7 (font_mono.ttf).
Exporting asset 1 of 9 (license_lz4-wasm.md).
Exporting asset 2 of 9 (license.md).
Exporting asset 3 of 9 (license_sdcpp.md).
Exporting asset 4 of 9 (license_nfd.md).
Exporting asset 5 of 9 (license_kore.md).
Exporting asset 6 of 9 (license_icons.md).
Exporting asset 7 of 9 (license_llamacpp.md).
Exporting asset 8 of 9 (license_kongruent.md).
Exporting asset 9 of 9 (license_fonts.md).
Exporting asset 1 of 3 (black.json).
Exporting asset 2 of 3 (light.json).
Exporting asset 3 of 3 (darker.json).
Exporting asset 1 of 1 (font_cjk.ttc).
Exporting asset 1 of 3 (bnoise_sobol.png).
Exporting asset 2 of 3 (bnoise_scramble.png).
Exporting asset 3 of 3 (bnoise_rank.png).
Exporting asset 1 of 6 (raytrace_bake_light.metal).
Exporting asset 2 of 6 (raytrace_bake_bent.metal).
Exporting asset 3 of 6 (raytrace_brute_full.metal).
Exporting asset 4 of 6 (raytrace_bake_thick.metal).
Exporting asset 5 of 6 (raytrace_bake_ao.metal).
Exporting asset 6 of 6 (raytrace_brute_core.metal).
Exporting asset 1 of 1 (version.json).
Exporting asset 1 of 17 (cursor.png).
Exporting asset 2 of 17 (default_brush.arm).
Exporting asset 3 of 17 (icons2x.png).
Exporting asset 4 of 17 (default_material.arm).
Exporting asset 5 of 17 (api.h).
Exporting asset 6 of 17 (World_radiance.hdr).
Exporting asset 7 of 17 (icons.png).
Exporting asset 8 of 17 (cursor4x.png).
Exporting asset 9 of 17 (icons05x.png).
Exporting asset 10 of 17 (World_radiance_4.hdr).
Exporting asset 11 of 17 (badge_bw.png).
Exporting asset 12 of 17 (World_radiance_3.hdr).
Exporting asset 13 of 17 (badge.png).
Exporting asset 14 of 17 (World_radiance_2.hdr).
Exporting asset 15 of 17 (World_irradiance.arm).
Exporting asset 16 of 17 (World_radiance_0.hdr).
Exporting asset 17 of 17 (World_radiance_1.hdr).
Exporting asset 1 of 8 (unity.json).
Exporting asset 2 of 8 (unigine.json).
Exporting asset 3 of 8 (minecraft_mer.json).
Exporting asset 4 of 8 (generic.json).
Exporting asset 5 of 8 (unreal.json).
Exporting asset 6 of 8 (base_color.json).
Exporting asset 7 of 8 (xplane.json).
Exporting asset 8 of 8 (specular.json).
Exporting asset 1 of 2 (touch.json).
Exporting asset 2 of 2 (blender.json).
Exporting asset 1 of 5 (license.md).
Exporting asset 2 of 5 (license_cycles_nodes.md).
Exporting asset 3 of 5 (license_ufbx.md).
Exporting asset 4 of 5 (license_cgltf.md).
Exporting asset 5 of 5 (license_nanosvg.md).
Exporting asset 1 of 9 (import_stl.c).
Exporting asset 2 of 9 (hello_world.c).
Exporting asset 3 of 9 (make_tilesheet.c).
Exporting asset 4 of 9 (hello_node_brush.c).
Exporting asset 5 of 9 (autosave.c).
Exporting asset 6 of 9 (import_txt.c).
Exporting asset 7 of 9 (hello_node.c).
Exporting asset 8 of 9 (viewport_celshade.c).
Exporting asset 9 of 9 (converter.c).
Exporting asset 1 of 6 (box_bevel_shared_uvs.arm).
Exporting asset 2 of 6 (box.arm).
Exporting asset 3 of 6 (box_shared_uvs.arm).
Exporting asset 4 of 6 (cylinder.arm).
Exporting asset 5 of 6 (torus.arm).
Exporting asset 6 of 6 (cone.arm).
Exporting asset 1 of 1 (box_bevel.arm).
Exporting asset 1 of 12 (zh_cn.json).
Exporting asset 2 of 12 (ja.json).
Exporting asset 3 of 12 (de.json).
Exporting asset 4 of 12 (ru.json).
Exporting asset 5 of 12 (pl.json).
Exporting asset 6 of 12 (pt.json).
Exporting asset 7 of 12 (fr.json).
Exporting asset 8 of 12 (el.json).
Exporting asset 9 of 12 (ko.json).
Exporting asset 10 of 12 (cs.json).
Exporting asset 11 of 12 (id.json).
Exporting asset 12 of 12 (es.json).
Exporting asset 1 of 1 (readme.txt).
Compiling shader 1 of 6 (draw_image.kong).
Compiling shader 2 of 6 (draw_rect.kong).
Compiling shader 3 of 6 (draw_text.kong).
Compiling shader 4 of 6 (draw_tris.kong).
Compiling shader 5 of 6 (line_overlay.kong).
Compiling shader 6 of 6 (line.kong).
Compiling shader 1 of 30 (layer_tween.kong).
Compiling shader 2 of 30 (layer_merge.kong).
[1] 29081 segmentation fault ../base/make
LLDB output
Compiling shader 2 of 30 (layer_merge.kong).
Process 29150 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x81101325648)
frame #0: 0x00000001000949c8 amake`write_functions(code=<unavailable>, offset=0x000000016fdfab38) at kong_metal.c:344:54 [opt]
341
342 size_t argument_buffer_index = 0;
343
-> 344 for (size_t set_index = 0; set_index < set_group->size; ++set_index) {
345 descriptor_set *set = set_group->values[set_index];
346
347 if (set->name == add_name("root_constants")) {
Target 0: (amake) stopped.
warning: amake was compiled with optimization - stepping may behave oddly; variables may not be available.