Baking UDIM issues

Hi,

I’m trying to create an occlusion map on a model, and when it bakes, its squeesing the map into one UDIM space. I’ve tried switching my layer to shared, and then applied 2 separate layers assigned to each UDIM .1001, .1002, but AP still isn’t recognising the UDIMs in their tiles. When switching the layers to UDIM .1001 it works correctly, but .1002 isn’t assigned to its correct tile. I’d expect it to work across a shared layer, but it isn’t. Is this a limitation, or is there a workaround?

UV’s in Maya

What’s happening in Armorpaint.