Whenever I click bake on a Bake Texture node set to “Normal”, ArmorPaint crashes (justs closes with no error message). Tried multiple meshes and even the default cube.
If I set the Bake Texture node to anything else other than “Normal”, it works. It’s only baking the normal map from a high poly that always crashes Armorpaint.
Here are my system specs:
OS: Windows 10
CPU: Intel i7-7700
GPU: NVIDIA RTX 3060 ti
GPU Driver Version: 610.62
Great to hear, thank you. I’ve been waiting this fix to try the software on a real project, so I’m looking forward to it.
On a related note: I see in the manual that apparently height and normal are the only maps that can be baked from high poly to low poly.
Do you intend to add baking AO and Curvature from high to low poly? For low poly workflows these are pretty important, since these maps can have very different results if baking from a high poly compared to baking from the low poly itself.